/* Dream RPG Reborn v0.66 R10 — smooth shell profile.
   Gameplay/minigame motion remains intact; always-running decorative shell effects do not. */
html{scroll-behavior:auto!important}
body:after,.headerLogo041,.bar>span{animation:none!important}
.headerLogo041,.splashLogo,.skillIcon{filter:none!important}
.grid>.card,.card,.skillNode,.heroBtn,.quickTile035,.run{will-change:auto!important}
@media(max-width:900px),(pointer:coarse){
  .card:after{display:none!important}
  .card,.skillNode,.heroBtn,.quickTile035,.run,.toast,.modalBox{box-shadow:none!important}
  .grid>.card:hover,.skillNode:hover,.heroBtn:hover,.quickTile035:hover{transform:none!important}
}
\n/* v0.66 R10 mobile session stability: fixed translucent blur layers can trigger\n   expensive full-screen re-rasterisation on Android after repeated route changes. */\n@media(max-width:900px),(pointer:coarse){\n  .modal,.toastWrap,.toast{filter:none!important;-webkit-backdrop-filter:none!important;backdrop-filter:none!important;}\n  .modal{background:rgba(1,3,10,.86)!important;}\n  .bottom.gameBottom035,.top.dreamTop041,#drawer,.drawer{transform:translateZ(0);}\n}\n